LCOV - code coverage report
Current view: top level - server/fsm - wait_push_state.cpp (source / functions) Coverage Total Hit
Test: coverage.info Lines: 100.0 % 10 10
Test Date: 2026-07-28 10:54:05 Functions: 100.0 % 3 3

            Line data    Source code
       1              : /**
       2              :  * Copyright (c) 2025 Huawei Technologies Co., Ltd.
       3              :  * This program is free software, you can redistribute it and/or modify it under the terms and conditions of
       4              :  * CANN Open Software License Agreement Version 2.0 (the "License").
       5              :  * Please refer to the License for details. You may not use this file except in compliance with the License.
       6              :  * THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
       7              :  * INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
       8              :  * See LICENSE in the root of the software repository for the full text of the License.
       9              :  */
      10              : 
      11              : #include "fsm/wait_push_state.h"
      12              : #include "common/bqs_log.h"
      13              : #include "entity.h"
      14              : #include "state_manager.h"
      15              : 
      16              : namespace dgw {
      17           54 : FsmStatus WaitPushState::PreProcess(Entity &entity)
      18              : {
      19           54 :     DGW_LOG_INFO("[FSM] Entity id:[%u] type:[%s] state:[%s] desc:[%s].",
      20              :         entity.GetId(), entity.GetTypeDesc().c_str(),
      21              :         entity.GetStateDesc(FsmState::FSM_WAIT_PUSH_STATE).c_str(), entity.ToString().c_str());
      22           54 :     return FsmStatus::FSM_SUCCESS;
      23              : }
      24              : 
      25           53 : FsmStatus WaitPushState::ProcessMessage(Entity &entity, const InnerMessage &msg)
      26              : {
      27           53 :     if (msg.msgType == InnerMsgType::INNER_MSG_PUSH) {
      28           52 :         return PostProcess(entity);
      29              :     }
      30              : 
      31            1 :     DGW_LOG_INFO("[FSM] Entity id:[%u] type:[%s] state:[%s] desc:[%s] ignore msg:[%s].", entity.GetId(),
      32              :         entity.GetTypeDesc().c_str(), entity.GetStateDesc(FsmState::FSM_WAIT_PUSH_STATE).c_str(),
      33              :         entity.ToString().c_str(), GetMsgDesc(msg));
      34            1 :     return FsmStatus::FSM_SUCCESS;
      35              : }
      36              : 
      37           52 : FsmStatus WaitPushState::PostProcess(Entity &entity)
      38              : {
      39           52 :     return entity.ChangeState(FsmState::FSM_PUSH_STATE);
      40              : }
      41              : 
      42              : REGISTER_STATE(FSM_WAIT_PUSH_STATE, ENTITY_QUEUE, WaitPushState);
      43              : REGISTER_STATE(FSM_WAIT_PUSH_STATE, ENTITY_TAG, WaitPushState);
      44              : REGISTER_STATE(FSM_WAIT_PUSH_STATE, ENTITY_GROUP, WaitPushState);
      45              : }  // namespace dgw
        

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