Line data Source code
1 : /**
2 : * Copyright (c) 2025 Huawei Technologies Co., Ltd.
3 : * This program is free software, you can redistribute it and/or modify it under the terms and conditions of
4 : * CANN Open Software License Agreement Version 2.0 (the "License").
5 : * Please refer to the License for details. You may not use this file except in compliance with the License.
6 : * THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
7 : * INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
8 : * See LICENSE in the root of the software repository for the full text of the License.
9 : */
10 :
11 : #include "fsm/full_state.h"
12 : #include "entity_manager.h"
13 : #include "data_obj_manager.h"
14 : #include "common/bqs_log.h"
15 : #include "state_manager.h"
16 :
17 : namespace dgw {
18 2 : FsmStatus FullState::PreProcess(Entity &entity)
19 : {
20 2 : DGW_LOG_INFO("[FSM] Entity id:[%u] type:[%s] state:[%s] desc:[%s].",
21 : entity.GetId(), entity.GetTypeDesc().c_str(),
22 : entity.GetStateDesc(FsmState::FSM_FULL_STATE).c_str(), entity.ToString().c_str());
23 2 : dgw::EntityManager::Instance(entity.GetResIndex()).SetExistFullEntity();
24 2 : auto &recvDataObjs = entity.GetRecvDataObjs();
25 2 : if (dgw::EntityManager::Instance(entity.GetResIndex()).ShouldPauseSubscirpiton()) {
26 4 : for (const auto &dataObj : recvDataObjs) {
27 2 : auto const sendEntity = dataObj->GetSendEntity();
28 2 : if (sendEntity != nullptr) {
29 2 : (void)sendEntity->PauseSubscribe(entity);
30 : }
31 : }
32 : }
33 2 : return FsmStatus::FSM_SUCCESS;
34 : }
35 :
36 6 : FsmStatus FullState::ProcessMessage(Entity &entity, const InnerMessage &msg)
37 : {
38 6 : if (msg.msgType == InnerMsgType::INNER_MSG_PUSH) {
39 2 : return FsmStatus::FSM_SUCCESS;
40 4 : } else if (msg.msgType == InnerMsgType::INNER_MSG_F2NF) {
41 2 : entity.SetMessageType(msg.msgType);
42 2 : return PostProcess(entity);
43 : } else {
44 2 : return FsmStatus::FSM_SUCCESS;
45 : }
46 : }
47 :
48 2 : FsmStatus FullState::PostProcess(Entity &entity)
49 : {
50 2 : return entity.ChangeState(FsmState::FSM_PUSH_STATE);
51 : }
52 :
53 : REGISTER_STATE(FSM_FULL_STATE, ENTITY_QUEUE, FullState);
54 : REGISTER_STATE(FSM_FULL_STATE, ENTITY_TAG, FullState);
55 : } // namespace dgw
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